Forever Exiled After Dark Forever Exiled After Dark

After Dark 355: Salty Mercs

Aug 2, 2026 · 47m

Summary

The hosts discuss personal updates, including a "curse" where sports merchandise purchases predict player departures, and share stories about The Bay's closure and family camping trips. The majority of the episode focuses on Path of Exile, with one host detailing frustrations with a struggling Mercenary build, unclear UI stats, and Atlas passive tree mechanics. They also critique Grinding Gear Games' historical neglect of new players and analyze the All Flame league's crafting system compared to Heist.

Topics discussed

Intro and technical setup Erin's sports merchandise curse Nostalgia for the Bay store and wedding registry Daily life, kids watching Boss Baby, and malware scare Work issues and Ed Sheeran concert plans Watching Up and discussing game choices Path of Exile 2: Bow build frustrations Critique of missing offensive stats in UI Endgame progression and mercenary limitations Comparing Path 1 and Path 2 player experience Defense of Path 2's new player onboarding Detailed analysis of mercenary stat display Luminary class mechanics and build variety Atlas passive tree and mercenary spawn rates Struggling with single target and build criticism Character levels and zombie build issues Desecrate availability and Luminary class wait Game update schedule and content release timeline Game stability and crafting system changes Item filter learning and game progression Kids playing Path of Exile and episode outro Salty mercenary mechanics and map modifiers Mercenary support skill retention confusion Zombie minion behavior and temporary mercs Upcoming episode plans and world building Gear swapping ease and chromatic orb crafting
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