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Of Sorrow & Clay - A Call of Cthulhu One-Shot

Aug 20, 2026 · 57m

Summary

Hosts Jody and Matt review the 1920s Call of Cthulhu scenario "Of Sorrow and Clay," praising its Appalachian setting and unique pre-generated family characters. They discuss how the module’s integrated secrets fostered deep roleplay and emotional tension among players. The episode highlights the adventure’s focus on interpersonal horror over cosmic monsters, noting how the lack of definitive lore enhanced the mystery. They conclude that this character-driven approach makes Call of Cthulhu an excellent entry point for new RPG players.

Topics discussed

Intro and episode overview: Call of Cthulhu and Sorrow and Clay The premise: Family dynamics in the Appalachian Mountains Why Call of Cthulhu? A gateway to RPGs and investigation Setting the scene: 1920s Appalachia and the opioid crisis Horror mechanics: Survive, Solve, Save and the unknown Character creation and the family-centric cast Hidden character secrets and real-time roleplay discoveries In-game conflict: Infidelity, NPCs, and player shenanigans Scenario structure: Simple premise and delayed horror reveal GM prep: The importance of factual accuracy in linear adventures Player motivations: Seeking deep roleplay over combat Non-family characters and player agency in the story Handling sanity loss and character secrets post-game Cosmic horror: The value of unanswered questions Comparing this scenario to classic Lovecraftian tropes World-building minimalism and lore density Recommendations and other modern Cthulhu scenarios Sponsor break: Miskatonic University Final takeaways: Isolation, backstory, and applicability Outro and contact information
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