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RPG-кукуха, эпизод 0: Мужчина помешался на вампирах! Зуев и Сальников — про Vampire the Masquerade Bloodlines

Apr 12, 2022 · 1h 24m

Summary

The hosts discuss their experiences with Vampire: The Masquerade – Bloodlines, sharing anecdotes about explaining their jobs to children and creating local news. They analyze the game’s lore, including vampire clans and the Masquerade, while critiquing its technical flaws and difficult combat. The conversation also touches on the game’s development history, its comparison to Deus Ex, and the enduring appeal of this flawed classic.

Topics discussed

Introduction and podcast housekeeping Jason Schreier interview and game design discussion Vampire: The Masquerade - Bloodlines development history Redemption Studios and the Bloodlines 2 project Troika Games legacy and Arcanum Vampire clans: Toreador, Tremere, and Ventrue Game factions: Camarilla, Sabbat, and Anarchs Embrace mechanics and gameplay structure Combat difficulties and the Blood Rain expansion Camera controls and RPG mechanics The Sarcophagus plot and weapon balancing Stealth mechanics and quest design flaws Ventilation puzzles and the Haunted LA quest Ghouls, blood resources, and vampire society Club quests and dialogue system limitations Living as a vampire and Masquerade mechanics Final verdict and hopes for Bloodlines 2
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