RPG-кукуха, эпизод 0: Мужчина помешался на вампирах! Зуев и Сальников — про Vampire the Masquerade Bloodlines
Apr 12, 2022 · 1h 24m
Summary
The hosts discuss their experiences with Vampire: The Masquerade – Bloodlines, sharing anecdotes about explaining their jobs to children and creating local news. They analyze the game’s lore, including vampire clans and the Masquerade, while critiquing its technical flaws and difficult combat. The conversation also touches on the game’s development history, its comparison to Deus Ex, and the enduring appeal of this flawed classic.
Topics discussed
Introduction and podcast housekeeping
Jason Schreier interview and game design discussion
Vampire: The Masquerade - Bloodlines development history
Redemption Studios and the Bloodlines 2 project
Troika Games legacy and Arcanum
Vampire clans: Toreador, Tremere, and Ventrue
Game factions: Camarilla, Sabbat, and Anarchs
Embrace mechanics and gameplay structure
Combat difficulties and the Blood Rain expansion
Camera controls and RPG mechanics
The Sarcophagus plot and weapon balancing
Stealth mechanics and quest design flaws
Ventilation puzzles and the Haunted LA quest
Ghouls, blood resources, and vampire society
Club quests and dialogue system limitations
Living as a vampire and Masquerade mechanics
Final verdict and hopes for Bloodlines 2
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