DF Direct Weekly #284: Ghost of Yōtei QSSR Tested, Star Wars Galactic Racer, Gears E-Day PC
Oct 5, 2026 · 1h 15m
Summary
Digital Foundry analyzes Sony’s new QSSR upscaler for the base PS5, comparing its transformative image quality in Wolverine against the subtler improvements in Ghost of Yōtei. The hosts discuss performance costs, noting QSSR rivals FSR 3 in speed while significantly reducing temporal noise. They also cover the PC release of Gears of War: E-Day, praising its refined HDR implementation and effective use of dynamic frame generation. Finally, the episode highlights the community’s impressive port of FSR 4 to the BC250 mining rig, demonstrating how enthusiasts are repurposing PS5 APUs for PC gam…
Topics discussed
Intro: Welcome to DF Direct and guest John Inman Rich
Overview of PS5 QSSR and Ghost of Yotei coverage
Wolverine: Comparing QSSR vs PSSR image quality
QSSR benefits for base PS5 and potential game support
QSSR implementation details and patch requirements
Ghost of Yotei: Performance and FSR 3 usage analysis
Ghost of Yotei: QSSR vs FSR 3 visual comparisons
QSSR computational cost and resolution trade-offs
Q&A: QSSR vs Switch 2 DLSS and console comparisons
Future of console upscaling and RDNA 2 support
Microsoft, AMD, and the future of FSR 4 on consoles
BC250 board: Porting FSR 4 to PS5 APU hardware
Community FSR 4 optimizations and performance gains
AI-assisted development and BC250 community efforts
Gears of War: E-Day PC: HDR and visual fidelity
Gears of War: E-Day PC: Dynamic DLSS and Frame Gen
Gears of War: E-Day PC: Stutter issues and CPU load
Gears of War: E-Day: Cloud shader compilation and SSD paging
Nostalgia: Switch OLED and portable hardware evolution
Time Machine: Mantis Burn Racing and 4K60 capture history
Star Wars Galactic Racer: Gameplay and technical analysis
Outro and sponsor messages
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