DF Direct Weekly #281: Kojima's Psyint Canned By Sony, Coming To Xbox, Switch 2 VRR, Ocarina of Time
Sep 14, 2026 · 1h 34m
Summary
The hosts discuss Sony's cancellation of Kojima's Fizzint, which has now moved to Xbox, analyzing the strategic implications for both brands. They also cover the new VRR support on Switch 2, noting its system-level implementation and current limitations. The episode concludes with a technical breakdown of the Ocarina of Time remake, praising its visual style while critiquing its aggressive sharpening and lack of upscaling.
Topics discussed
Sponsorships: Verizon Fios and Grainger
Kojima Productions cancels FizzInk with Sony
Analysis of Sony's strategy and Kojima's move to Xbox
Discussion on Sony's live service failures and brand perception
Impact on next-gen hardware and Xbox's acquisition
Technical implications of switching game engines
Marketing potential for FizzInk and Metal Gear Solid legacy
Switch 2 VR capabilities and VRR performance analysis
Zelda: Ocarina of Time Remake visual analysis
Kirby and the Forgotten Land and new Kirby titles
Metroid Dread and Monster Hunter Wilds performance
Resident Evil 3 iOS port and DLSS usage
Persona 4 and 6 Switch 2 ports
Marvel's Wolverine review reactions and gameplay critique
Retrospective on PS4 Pro launch and 4K era
Cooperative multiplayer game experience and sound design
Digital Foundry membership and sponsorships
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