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DF Direct Weekly #281: Kojima's Psyint Canned By Sony, Coming To Xbox, Switch 2 VRR, Ocarina of Time

Sep 14, 2026 · 1h 34m

Summary

The hosts discuss Sony's cancellation of Kojima's Fizzint, which has now moved to Xbox, analyzing the strategic implications for both brands. They also cover the new VRR support on Switch 2, noting its system-level implementation and current limitations. The episode concludes with a technical breakdown of the Ocarina of Time remake, praising its visual style while critiquing its aggressive sharpening and lack of upscaling.

Topics discussed

Sponsorships: Verizon Fios and Grainger Kojima Productions cancels FizzInk with Sony Analysis of Sony's strategy and Kojima's move to Xbox Discussion on Sony's live service failures and brand perception Impact on next-gen hardware and Xbox's acquisition Technical implications of switching game engines Marketing potential for FizzInk and Metal Gear Solid legacy Switch 2 VR capabilities and VRR performance analysis Zelda: Ocarina of Time Remake visual analysis Kirby and the Forgotten Land and new Kirby titles Metroid Dread and Monster Hunter Wilds performance Resident Evil 3 iOS port and DLSS usage Persona 4 and 6 Switch 2 ports Marvel's Wolverine review reactions and gameplay critique Retrospective on PS4 Pro launch and 4K era Cooperative multiplayer game experience and sound design Digital Foundry membership and sponsorships
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