Digital Foundry Direct Weekly Digital Foundry Direct Weekly

DF Direct Special: PlayStation QSSR - AI Upscaling For Standard PS5 - A Current-Gen Gamechanger?

Oct 3, 2026 · 32m

Summary

Digital Foundry analyzes Sony’s new QSSR upscaler, a machine-learning technology adapted for the standard PS5 using FP16 math. Hosts Rich and Oliver McKenzie compare it to Insomniac’s native upscaler in Marvel’s Wolverine and FSR 3 in Ghost of Yōtei, noting significant image quality gains despite higher computational costs. While QSSR is slightly heavier than legacy solutions, it offers a transformative visual upgrade for 60fps modes. The episode concludes with speculation on future third-party integrations, particularly for GTA 6.

Topics discussed

Sponsor: Modafinil for fatigue Sponsor: Stamps.com for postage Sponsor: Granger for industrial supplies Introduction to QSSR technology Guest introduction and initial impressions Technical explanation of QSSR vs PSSR Trade-offs and FP16 implementation details Context: Console generation fidelity challenges Visual analysis: Wolverine cutscene comparison Detailed image quality improvements in foliage and water Handling of RT reflections and checkerboard issues Why Sony brought ML upscaling to base PS5 Comparison: QSSR vs PSSR on PS5 Pro Resolution costs and internal resolution analysis Performance cost overview and sponsor break Sponsors: Modafinil and ShipStation Performance test: Wolverine performance mode Performance test: Fidelity mode and frame time cost Dynamic resolution scaling benefits Performance test: Ghost of Yotei results Analysis of QSSR vs FSR3 computational cost Future outlook and potential third-party titles Discussion on GTA 6 and Rockstar's upscaling Reflections on unexpected PS5 capabilities Final thoughts on engineering achievement Outro and supporter program promotion Sponsors: ShipStation and Granger
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