DF Direct Q+A: Is PS5 QSSR Really A Game-Changer? Will Xbox Series X|S Get ML Upscaling?
Oct 7, 2026 · 41m
Summary
In this episode, Rich, Oliver, and John discuss Sony’s new QSSR upscaling technology, debating whether it extends the PS5’s lifespan or simply reflects ongoing R&D. They explore the potential for a lightweight FSR 4 on Xbox Series consoles and analyze the challenges of implementing VRR in titles like The Witcher 3 on Switch 2. The hosts also reflect on the exceptional quality of recent game releases before sharing their wishes for resurrecting classic franchises like Ridge Racer, SSX, and Crisis.
Topics discussed
Sponsor: Perk
Show intro and guest introductions
Reflections on a legendary year for game releases
Sponsor: Alienware Area 51
QSSR: Worth the R&D and next-gen console delays
Hardware longevity and the shrinking gap between generations
Scalability in game engines and the PS5 investment case
Future hardware bias and QSSR performance in Yote
Third-party games that would benefit from QSSR
System-level toggles and SDK integration challenges
Will Microsoft develop similar upscaling for Xbox?
Microsoft's strategy and the need for a response to QSSR
VRR support on Switch 2 and frame rate ranges
Sponsor: Perk
Developer implementation of VRR and LFC on Switch 2
Star Wars Galactic Racer and arcade racing feel
Wish for a Ridge Racer revival
The need for more arcade racers and efficient engines
Crysis revival and NVIDIA partnership ideas
Sponsor: Perk
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