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DF Direct Q+A: Is PS5 QSSR Really A Game-Changer? Will Xbox Series X|S Get ML Upscaling?

Oct 7, 2026 · 41m

Summary

In this episode, Rich, Oliver, and John discuss Sony’s new QSSR upscaling technology, debating whether it extends the PS5’s lifespan or simply reflects ongoing R&D. They explore the potential for a lightweight FSR 4 on Xbox Series consoles and analyze the challenges of implementing VRR in titles like The Witcher 3 on Switch 2. The hosts also reflect on the exceptional quality of recent game releases before sharing their wishes for resurrecting classic franchises like Ridge Racer, SSX, and Crisis.

Topics discussed

Sponsor: Perk Show intro and guest introductions Reflections on a legendary year for game releases Sponsor: Alienware Area 51 QSSR: Worth the R&D and next-gen console delays Hardware longevity and the shrinking gap between generations Scalability in game engines and the PS5 investment case Future hardware bias and QSSR performance in Yote Third-party games that would benefit from QSSR System-level toggles and SDK integration challenges Will Microsoft develop similar upscaling for Xbox? Microsoft's strategy and the need for a response to QSSR VRR support on Switch 2 and frame rate ranges Sponsor: Perk Developer implementation of VRR and LFC on Switch 2 Star Wars Galactic Racer and arcade racing feel Wish for a Ridge Racer revival The need for more arcade racers and efficient engines Crysis revival and NVIDIA partnership ideas Sponsor: Perk
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