Grok?! Second Edition with Lester Burton
Mar 16, 2026 ยท 35m
Topics discussed
Introduction and the Grok 2nd Edition cover art
Lester Burton's origins in tabletop RPGs
Design philosophy: Systems first, then world-building
The 'aha' moment for Grok's core mechanics
Structuring the world: Space, wasteland, and eldritch depths
Kickstarter success and collaboration with artist Mattius
Dice mechanics: Why D4 to D12 and the role of D20
Universal task resolution and advantage/disadvantage
Developing the 2nd Edition: Avoiding bloat
Mechanical refinements and the new solo system
Launch timeline and pre-production transparency
Collaborating with multiple artists for a cohesive look
GM tools and the new full-fledged campaign
Kickstarter rewards and the open license SRD
Art style comparisons and layout appreciation
Logistics, shipping, and tax considerations
Book specifications: Page count and hardcover format
Spotlight on the contributing artists
Future plans: Website, game jams, and community
Closing remarks and congratulations
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