Dieku Podcast Dieku Podcast

Grok?! Second Edition with Lester Burton

Mar 16, 2026 ยท 35m

Topics discussed

Introduction and the Grok 2nd Edition cover art Lester Burton's origins in tabletop RPGs Design philosophy: Systems first, then world-building The 'aha' moment for Grok's core mechanics Structuring the world: Space, wasteland, and eldritch depths Kickstarter success and collaboration with artist Mattius Dice mechanics: Why D4 to D12 and the role of D20 Universal task resolution and advantage/disadvantage Developing the 2nd Edition: Avoiding bloat Mechanical refinements and the new solo system Launch timeline and pre-production transparency Collaborating with multiple artists for a cohesive look GM tools and the new full-fledged campaign Kickstarter rewards and the open license SRD Art style comparisons and layout appreciation Logistics, shipping, and tax considerations Book specifications: Page count and hardcover format Spotlight on the contributing artists Future plans: Website, game jams, and community Closing remarks and congratulations
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