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DGC Ep 479: Splinter Cell CT Bonus Interview with Clint Hocking

Jul 22, 2026 · 1h 14m

Summary

Clint Hocking joins Dev Game Club to discuss the development of Splinter Cell: Chaos Theory, reflecting on his transition from the first game’s contentious production. He explains how Chaos Theory aimed to balance designer intent with player agency, allowing for multiple valid solutions to challenges. The conversation covers the game’s systemic design, steep learning curve, and the integration of new gadgets into level design.

Topics discussed

Intro, explicit content warning, and guest introduction Clarifying Clint's role in MDA design philosophy Joining the Splinter Cell team and early development Console transition challenges and game iterations Research, tone, and geopolitical context of the game Team conflicts, departures, and burnout on SC1 Design lessons from SC1 and goals for Chaos Theory Systemic gameplay and player agency in Chaos Theory Bottom-up design process and intrinsic motivation The spy fantasy, scoring systems, and immersion Clint's current work at Build Machine Games Hosts' wrap-up, industry reflections, and outro
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