Rock and Flame | Critical Role | Campaign 4, Episode 34 | Part 2
Sep 22, 2026 · 2h 30m
Summary
The party arrives at the Miller's Road to find a Hawthorne tree being attacked by fairy poachers and Creed soldiers who are poisoning the local lake with iron filings. As the party engages in combat, they discover their fairy allies are in critical condition, with Rust Blossom already thrown into the fire. The players coordinate to save the unconscious sprites, stabilize the dying Honeysuckle, and unleash powerful spells like Hunger of Hadar to blind and damage the enemies while protecting the burning tree.
Topics discussed
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Return to Miller's Road and spotting the tree
Initiative rolls and pre-combat positioning
Emerging from the tree and constitution saves
Assessing the battlefield and fairy poachers
Managing miniatures and character positioning
Rolling for the status of captured fairies
Shafa the Shambling Mound and combat status
Final rolls for Honeysuckle and the pixies
Cadigan's turn: putting out fires and moving
Spell attacks and concentration checks
Stabilizing a character and ending the turn
Determining enemy bloodied status and Thimble's turn
Rules discussion: Sneak Attack and Bonus Actions
Rolling for Sneak Attack damage
Summoning Kaya Saramai and ritual combat
Poison saves and Saramai's area of effect
Impaling an enemy and cold iron filings
Strategic discussion on rescuing fairies
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Moving towards the lake and Bayless's turn
Assisting allies and drawing blood from enemies
Combat actions and initiative order confusion
Poacher attacks and turn order clarification
Shafa goes down after a critical roll
Poacher attacks on Julian and lead poacher actions
Death save for the tree and Thimble falling
Casting Hunger of Hadar in the fray
Hunger of Hadar effects and Arcana check
Observing the spell's dimensional effects
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Sponsor: McDonald's Monopoly and Skinner's turn
Blinded enemies and Guiding Bolt attack
Fanatic attacks Thimble with radiant damage
Targeting the captain and attacks of opportunity
Flanking rules and attacking the prone captain
Rerolling attacks with flanking advantage
Bloodied rolls and Cadogan's turn
Nature check: Plants surround Shuffa and Hawthorne
Checking status of invading force and deaths
Alex's spell kills the Hail of Our Sorcerer
Saramai paralyzing an enemy and holding them
Healing options and Bayless's turn
Movement range and Acrobatics check
Successful hit and repeated confirmation
Killing a Creed member and tree survival
Discussing the tree's origin and Tulia's turn
Critical hit on an enemy and crushing their throat
Poisonous vapors and Action Surge
Leap backward and attack of opportunity
Shield spell and multiple hits on an enemy
Poacher kicks Cadogan off the stump
Closing in on Dame Saramai
Dexterity saving throws for Wulfric, Julien, Vaelus
Discussing the Lux and clearing out peons
Hag's reaction and testing her fire resistance
Targeting the healthiest enemy and killing the hippie
Charmed enemy and Shafa's death saves
Battlefield overview and Cadigan's turn
Confirming need for healing
Taliesin's attacks and damage calculation
Sneak attack positioning and speed checks
Dropping bag of tricks and healing Shafa
Movement limitations and targeting Hawthorne
Pin's turn: Help action and casting a spell
Necromancy lore and transference of life
Paralyzed enemy status and poisoned attacks
Grappling an enemy into deep water
Constriction damage and attack rolls
Killing an enemy and bending a bullet
Healing Hawthorne and returning to battlefield
Braggart enemy and flanking attacks
Shield reaction and missing attacks
Belair's turn and checking enemy distance
Health check and approaching an enemy
Intimidating an enemy with a smile
Suggestion spell effects and Creed member actions
Cure Wounds on Julian and Ulfric's advantage
Enemy attacks and sneak attack damage
Calculating total damage and Thimble's turn
Octus's turn and Cadogan's command
Lightning and necrotic damage kill an enemy
Final combatants and Saramai's movement
High damage hit and assessing remaining enemies
Pirouette dance and morale check
Rapier attack and Bolaire's turn
Glass attack and saving throw for fire
Healing Vaelus and final combatant remaining
Interrogating the last enemy and healing request
Rainblossom emerges and Hawthorne dies
Outro: Reviews and Critical Role Cooldown
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