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Video Games: The Global Battleground of Modern Politics

Jun 18, 2026 · 1h 38m

Summary

Host Thomas Small interviews author George Osborne about his book *Power Play*, which explores how video games have evolved into a critical arena for global political influence. Osborne details how nations like China, Russia, and Saudi Arabia leverage gaming ecosystems to shape public opinion and exert soft power. The discussion highlights the industry's massive growth, technological democratization, and its role as a digital "third place" where political narratives emerge.

Topics discussed

Intro and Advertisements Introduction of George Osborne and his background The evolution of video games from niche hobby to global phenomenon Hardware, game engines, and the democratization of game development Digital distribution, Steam, and the rise of free-to-play models Gaming as a new 'third space' for community and political influence Case studies: Gamers organizing for disaster relief and charity China's strategy: Censorship, surveillance, and anti-addiction measures Saudi Arabia's 'games washing' and soft power investments Russia's use of gaming for disinformation and cultural infiltration Gamergate, the alt-right, and the political radicalization of gamers Modern political campaigning via gaming memes and conclusion
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