BX Brew BX Brew

Zombie Ballerinas | B/X D&D Actual Play

Aug 2, 2026 ยท 2h 9m

Topics discussed

Introduction and module selection Rolling for jobs and party setup Entering the Barrow Maze Party positioning and retainer rules Loot distribution and XP rules Backstory of the underground maze Finding the subterranean entrance Discovering boot prints and scouting Quest objective: mapping 5 rooms Exploring the first corridor Listening at doors and guarding Monster checks and silence Searching for secret doors Purchasing a sledgehammer Combat prep and weapon rules Samurai class discussion Forcing the northern door Positioning for combat Ranged weapon checks Monster check and door burst Combat with winged creatures Entering the 20x20 room Searching the rear of the room Stone wall drops splitting the room Lighting torches in the dark Assessing the split room Evaluating the sturdy wall Encounter with seven skeletons Rolling initiative for combat Skeleton formation and distance Halfling combat bonuses Blocking the doorway Searching while combat continues Discussion on demi-human senses Turn order and initiative rules Skeletons attack and hit Damage rolls and character death Hiding behind fallen ally Debate on character height Climbing the wall to escape Sling usage rules debate Humorous retainer death scene Raising the wall via lever Movement and action rules Ranged attacks on skeletons Shield and halfling rules Tangential website discussion AC calculations and combat Cleric turns undead Post-combat actions and loot Looting the fallen retainer Repositioning and gear check Exploring the next room Following the tracks east Resting and monster encounter Managing torches and gear Mapping progress and listening Listening at the south door Listening at the north door Decision to run or fight Encounter with blindfolded figures Analyzing the tracks Finding the secret door Looting the secret room Quest completion and time check Rat room joke and audio issues Monster check and crossbow load Exploring the broken room Checking for tracks and light Rubber duck sound gag Demolishing the sealed wall Noise and monster checks Swinging the sledgehammer Gong noise and distance check Hearing approaching feet Discussion on burial practices Clearing the rubble Party banter and character ages Locating the approaching threat Ready stance for combat Ranged attacks on the zombie Zombie stats and cleric turn Audio issues and character names Encounter during turns Statue of a demon in corner Checking bags for loot Conclusion and thanks
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