Zombie Ballerinas | B/X D&D Actual Play
Aug 2, 2026 ยท 2h 9m
Topics discussed
Introduction and module selection
Rolling for jobs and party setup
Entering the Barrow Maze
Party positioning and retainer rules
Loot distribution and XP rules
Backstory of the underground maze
Finding the subterranean entrance
Discovering boot prints and scouting
Quest objective: mapping 5 rooms
Exploring the first corridor
Listening at doors and guarding
Monster checks and silence
Searching for secret doors
Purchasing a sledgehammer
Combat prep and weapon rules
Samurai class discussion
Forcing the northern door
Positioning for combat
Ranged weapon checks
Monster check and door burst
Combat with winged creatures
Entering the 20x20 room
Searching the rear of the room
Stone wall drops splitting the room
Lighting torches in the dark
Assessing the split room
Evaluating the sturdy wall
Encounter with seven skeletons
Rolling initiative for combat
Skeleton formation and distance
Halfling combat bonuses
Blocking the doorway
Searching while combat continues
Discussion on demi-human senses
Turn order and initiative rules
Skeletons attack and hit
Damage rolls and character death
Hiding behind fallen ally
Debate on character height
Climbing the wall to escape
Sling usage rules debate
Humorous retainer death scene
Raising the wall via lever
Movement and action rules
Ranged attacks on skeletons
Shield and halfling rules
Tangential website discussion
AC calculations and combat
Cleric turns undead
Post-combat actions and loot
Looting the fallen retainer
Repositioning and gear check
Exploring the next room
Following the tracks east
Resting and monster encounter
Managing torches and gear
Mapping progress and listening
Listening at the south door
Listening at the north door
Decision to run or fight
Encounter with blindfolded figures
Analyzing the tracks
Finding the secret door
Looting the secret room
Quest completion and time check
Rat room joke and audio issues
Monster check and crossbow load
Exploring the broken room
Checking for tracks and light
Rubber duck sound gag
Demolishing the sealed wall
Noise and monster checks
Swinging the sledgehammer
Gong noise and distance check
Hearing approaching feet
Discussion on burial practices
Clearing the rubble
Party banter and character ages
Locating the approaching threat
Ready stance for combat
Ranged attacks on the zombie
Zombie stats and cleric turn
Audio issues and character names
Encounter during turns
Statue of a demon in corner
Checking bags for loot
Conclusion and thanks
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