State of Stasis | B/X D&D Actual Play
Oct 18, 2026 · 2h 13m
Summary
The BX Brew team resumes their 1981 edition D&D campaign, diving into the Palace of the Silver Princess module. The party navigates the eerie, red-lit palace, encountering goblins who are obsessively searching for a chaotic ruby artifact. After a tense standoff where the players protect the goblins from a black bear, they secure the area and continue exploring the marble corridors. The session highlights the group's chaotic strategy, including pinning the goblins in a pantry and discovering barrels of beer, as they investigate the mysterious calamity that trapped the palace.
Topics discussed
Welcome, module selection, and job rolls
Retainer assignments and food chat
Map setup and marching order
Recap of previous session and palace lore
Exploring the corridor and listening at doors
Entering the pantry and encountering goblins
Negotiating with goblins and hiding from a bear
Goblin lore, alignment debate, and trap checks
Searching rooms, finding beer, and mouse sounds
Palace context and elf ability discussion
Entering the dining hall with statues
Investigating the food and taking a rest
Petrification theory and darkness in the hall
Navigating the corridor junction and mapping
Listening at doors and humorous asides
The classroom, trap disarming, and green vapour
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