Repellent Robin Hood | B/X D&D Actual Play
Oct 4, 2026 · 2h 6m
Summary
The BX Brew crew continues their chaotic 1981 BX D&D campaign, introducing the haunted Castle Zintalan module alongside their existing adventures. The party explores the castle's overgrown grounds, harvesting questionable potatoes and carrots while investigating a mysterious, self-operating forge. They encounter a ghostly blacksmith and navigate the castle's initial rooms, including a stable area, while managing retainer morale and utilizing new rumor mechanics.
Topics discussed
Welcome to BX Brew and session setup
Rolling for location, job, and rumors
Rumors, character status, and party organization
Combat order, hit points, and map preparation
Approaching Castle Zintalan and exterior description
Entering the gatehouse and checking for traps
Morale checks for retainers and secret door search
Exploring the courtyard and mapping the ruins
Ravens, room counting, and moving to the vegetable patch
Harvesting potatoes and carrots in the patch
Discovering the forge and the ghost smith
Listening at the door and the hammer trap activates
Entering the stable and finding the loft
Searching the loft and finding a glowing potion
Combat with the ghost smith and grabbing the hammer
Identifying the potion and dealing with the hammer
Throwing the hammer into the forge to stop it
Goblins appear and the party spikes the doors
Defending the forge and searching for valuables
Banter and positioning for the ranged fight
Ranged combat with the goblins in the dark
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