BX Brew BX Brew

Repellent Robin Hood | B/X D&D Actual Play

Oct 4, 2026 · 2h 6m

Summary

The BX Brew crew continues their chaotic 1981 BX D&D campaign, introducing the haunted Castle Zintalan module alongside their existing adventures. The party explores the castle's overgrown grounds, harvesting questionable potatoes and carrots while investigating a mysterious, self-operating forge. They encounter a ghostly blacksmith and navigate the castle's initial rooms, including a stable area, while managing retainer morale and utilizing new rumor mechanics.

Topics discussed

Welcome to BX Brew and session setup Rolling for location, job, and rumors Rumors, character status, and party organization Combat order, hit points, and map preparation Approaching Castle Zintalan and exterior description Entering the gatehouse and checking for traps Morale checks for retainers and secret door search Exploring the courtyard and mapping the ruins Ravens, room counting, and moving to the vegetable patch Harvesting potatoes and carrots in the patch Discovering the forge and the ghost smith Listening at the door and the hammer trap activates Entering the stable and finding the loft Searching the loft and finding a glowing potion Combat with the ghost smith and grabbing the hammer Identifying the potion and dealing with the hammer Throwing the hammer into the forge to stop it Goblins appear and the party spikes the doors Defending the forge and searching for valuables Banter and positioning for the ranged fight Ranged combat with the goblins in the dark
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