Hot Vegan Orcs | B/X D&D Actual Play
Aug 31, 2026 · 2h 3m
Summary
The hosts play a multi-module BX Basic D&D game, exploring a dungeon with retainers and mapping rooms. They encounter and defeat a giant worm-like creature using a sleep spell before investigating dusty chambers. The party attempts to force open stuck doors, with Callista succeeding after Barth fails. Their rest is interrupted by the sound of approaching enemies speaking Goblin, ending the session on a cliffhanger.
Topics discussed
Intro and module overview
Entering the treehouse and map confusion
Setting marching order and character positions
Corridor dimensions and Muck Sauce tangent
Sweeteners, xylitol, and potion tasting
Reviewing loot and previous session notes
Searching for traps in the damp corridor
Lighting lanterns and guarding positions
Identifying potions and moving to junction
Entering the dusty room with filthy windows
Ambush by the giant armored worm creature
Combat: Casting Sleep and defeating the worm
Looting the creature and searching for secrets
Chat interaction and mapping the next area
Investigating the green slime pool
Moving south and listening at three doors
Guard rotations and torch management
Bashing open the eastern door
Resting and hearing approaching Orcs
Fleeing from the Orc warband
Debriefing escape and planning next move
Entering the barn and smelling guano
Exploring the barn stalls and grain sacks
Combat with giant mosquito-like bats
Finishing the bat fight and checking morale
Orcs retreat and session conclusion
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