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Hot Vegan Orcs | B/X D&D Actual Play

Aug 31, 2026 · 2h 3m

Summary

The hosts play a multi-module BX Basic D&D game, exploring a dungeon with retainers and mapping rooms. They encounter and defeat a giant worm-like creature using a sleep spell before investigating dusty chambers. The party attempts to force open stuck doors, with Callista succeeding after Barth fails. Their rest is interrupted by the sound of approaching enemies speaking Goblin, ending the session on a cliffhanger.

Topics discussed

Intro and module overview Entering the treehouse and map confusion Setting marching order and character positions Corridor dimensions and Muck Sauce tangent Sweeteners, xylitol, and potion tasting Reviewing loot and previous session notes Searching for traps in the damp corridor Lighting lanterns and guarding positions Identifying potions and moving to junction Entering the dusty room with filthy windows Ambush by the giant armored worm creature Combat: Casting Sleep and defeating the worm Looting the creature and searching for secrets Chat interaction and mapping the next area Investigating the green slime pool Moving south and listening at three doors Guard rotations and torch management Bashing open the eastern door Resting and hearing approaching Orcs Fleeing from the Orc warband Debriefing escape and planning next move Entering the barn and smelling guano Exploring the barn stalls and grain sacks Combat with giant mosquito-like bats Finishing the bat fight and checking morale Orcs retreat and session conclusion
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