Home Alone Halflings | B/X D&D Actual Play
Sep 6, 2026 · 2h 28m
Summary
In this episode of BX Brew, the group plays through the multi-module campaign "Bar Maze" using 1981 BX rules. The party explores a halfling burrow, clearing rooms, checking for traps, and searching for secrets while managing their dwindling oil supply. They encounter a collapsed mound and hear goblinoid voices approaching from the woods, prompting the group to take defensive positions on the high ground. The session also features casual banter about the audiobook "19Q4" and the Star Wars Obi-Wan series.
Topics discussed
Show intro and jingle
Module Madness and adventure site roll
Setting goals and character stat blocks
Character adjustments and equipment checks
Party formation and arrow inventory
Mapping the barn and stables area
Exploring the corridor and walking backwards
Searching for traps and kicking doors
Investigating the burnt room and tinnitus
Listening at doors and audiobook digression
Clearing the site and monster checks
Digging out the mound and cat interruptions
Hearing voices and Star Wars digression
Ambush setup and hiding in the woods
Encounter with goblins and diplomacy
D&D trivia questions and digging logistics
Orc ambush and casting sleep spell
Retreat and preparing for the next door
Entering the room with wrapped figures
Combat with the undead and session wrap-up
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