Button Boys Button Boys

Non-Fatal Flaws: Bad Bits in Good Games

Sep 30, 2026 · 59m

Summary

The Button Boys discuss their recent gaming experiences, including the cozy farming sim Kinseed, the physics-based factory game Sandistry, and the cooperative puzzle adventure Big Walk. They also address a humorous coincidence where a fan created a game based on Glenn’s previous "Goose Granny" concept. The episode concludes with a debate on frustrating on-rails vehicle missions in titles like Star Fox and 007 First Light, highlighting how such segments can disrupt gameplay flow.

Topics discussed

Intro and Abbott Elementary ad Game selection and Button Boys Live hangover Patreon tier and upcoming game release date Patreon player four episodes and interviews Kin Seed gameplay and family mechanics Mugenics breeding game discussion Pressure to learn game mechanics quickly Stardew Valley relationship and gifting systems Candied hair and candy floss wordplay Home candy floss making anecdotes Dandelion clock mechanic in cosy games Time mechanics in Darkwood and Stardew Valley Stardew Valley sleep consequences and mugs Co-op gaming schedule and Split Fiction Split Fiction friend pass and solo play Big Walk character design and Pingu comparison Big Walk tutorial and communication mechanics Big Walk puzzles and online communication hassle Big Walk day-night cycle and torch usage Big Walk lost property and flexible play Big Walk key and gourd puzzle example Big Walk humor and Untitled Goose Game comparison Big Walk sliding and proximity chat features Big Walk platform availability and Silent Hill apology Telenovela background and Age of Empires cross-play Button Boys crash and Heavy Rain impact Dorf Romantic energy comparison Sandustry factory game introduction Sandustry side-scrolling and jetpack exploration Sandustry automated shakers and sky factory Sandustry player-built structures and K'nex Sandustry physics and conveyor belt alignment Sandustry physics failures and bucket misses Sandustry filter conveyor belts and resource sorting Sandustry upgrades and ancient civilization story Sandustry lava freezing and complex factory builds Sandustry fan sorting and creative problem solving Sandustry satisfaction and ASMR visuals Cutesy week announcement and Discord poll Cousin's game idea and Chinese food dinner Granny guessing game and stolen idea Goose a Granny game release and copyright Vlad shout out and worst bits of great games Rocket Mortgage ad Star Fox remake and Disney ride comparison Star Fox on-rail sections and animal fleet Star Fox land mission weakness Black Ops vehicle mission frustration Vehicle mission pace changes and hiding Heavy Rain motorcycle cutscene confusion Playable cutscene games and Wolverine Wolverine carbon copy criticism Yoshi and the Mysterious Book introduction Yoshi game kidder design and unlimited lives Yoshi game nature sim and creepy scientist Yoshi game hernia sound annoyance Blueprints gallery puzzles and RNG issues Red Dead Redemption 2 intro conspiracy theory Simpsons Hit and Run difficulty and swearing Simpsons Hit and Run timed mission frustration Simpsons Hit and Run violence vs swearing Simpsons Hit and Run lorry ramp mechanics Hate for timed missions and stress Simpsons Hit and Run donut chasing level Ocarina of Time Water Temple criticism Swimming levels and Call of Duty van missions Van mission realism and aluminum bed A Quiet Place game and Fortnite skins Maggie Smith NPC dialogue and learning curve Alien Isolation length and sword preference Stardew Valley mines and bat smushing Stardew Valley Friday night gig comparison Siege mechanics and destructible walls Uncharted 4 exploding mummies Dynamite mummies and British porn mag name Mummy smell and luck reduction Patreon tiers and end credits Abbott Elementary ad LinkedIn ad
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