Non-Fatal Flaws: Bad Bits in Good Games
Sep 30, 2026 · 59m
Summary
The Button Boys discuss their recent gaming experiences, including the cozy farming sim Kinseed, the physics-based factory game Sandistry, and the cooperative puzzle adventure Big Walk. They also address a humorous coincidence where a fan created a game based on Glenn’s previous "Goose Granny" concept. The episode concludes with a debate on frustrating on-rails vehicle missions in titles like Star Fox and 007 First Light, highlighting how such segments can disrupt gameplay flow.
Topics discussed
Intro and Abbott Elementary ad
Game selection and Button Boys Live hangover
Patreon tier and upcoming game release date
Patreon player four episodes and interviews
Kin Seed gameplay and family mechanics
Mugenics breeding game discussion
Pressure to learn game mechanics quickly
Stardew Valley relationship and gifting systems
Candied hair and candy floss wordplay
Home candy floss making anecdotes
Dandelion clock mechanic in cosy games
Time mechanics in Darkwood and Stardew Valley
Stardew Valley sleep consequences and mugs
Co-op gaming schedule and Split Fiction
Split Fiction friend pass and solo play
Big Walk character design and Pingu comparison
Big Walk tutorial and communication mechanics
Big Walk puzzles and online communication hassle
Big Walk day-night cycle and torch usage
Big Walk lost property and flexible play
Big Walk key and gourd puzzle example
Big Walk humor and Untitled Goose Game comparison
Big Walk sliding and proximity chat features
Big Walk platform availability and Silent Hill apology
Telenovela background and Age of Empires cross-play
Button Boys crash and Heavy Rain impact
Dorf Romantic energy comparison
Sandustry factory game introduction
Sandustry side-scrolling and jetpack exploration
Sandustry automated shakers and sky factory
Sandustry player-built structures and K'nex
Sandustry physics and conveyor belt alignment
Sandustry physics failures and bucket misses
Sandustry filter conveyor belts and resource sorting
Sandustry upgrades and ancient civilization story
Sandustry lava freezing and complex factory builds
Sandustry fan sorting and creative problem solving
Sandustry satisfaction and ASMR visuals
Cutesy week announcement and Discord poll
Cousin's game idea and Chinese food dinner
Granny guessing game and stolen idea
Goose a Granny game release and copyright
Vlad shout out and worst bits of great games
Rocket Mortgage ad
Star Fox remake and Disney ride comparison
Star Fox on-rail sections and animal fleet
Star Fox land mission weakness
Black Ops vehicle mission frustration
Vehicle mission pace changes and hiding
Heavy Rain motorcycle cutscene confusion
Playable cutscene games and Wolverine
Wolverine carbon copy criticism
Yoshi and the Mysterious Book introduction
Yoshi game kidder design and unlimited lives
Yoshi game nature sim and creepy scientist
Yoshi game hernia sound annoyance
Blueprints gallery puzzles and RNG issues
Red Dead Redemption 2 intro conspiracy theory
Simpsons Hit and Run difficulty and swearing
Simpsons Hit and Run timed mission frustration
Simpsons Hit and Run violence vs swearing
Simpsons Hit and Run lorry ramp mechanics
Hate for timed missions and stress
Simpsons Hit and Run donut chasing level
Ocarina of Time Water Temple criticism
Swimming levels and Call of Duty van missions
Van mission realism and aluminum bed
A Quiet Place game and Fortnite skins
Maggie Smith NPC dialogue and learning curve
Alien Isolation length and sword preference
Stardew Valley mines and bat smushing
Stardew Valley Friday night gig comparison
Siege mechanics and destructible walls
Uncharted 4 exploding mummies
Dynamite mummies and British porn mag name
Mummy smell and luck reduction
Patreon tiers and end credits
Abbott Elementary ad
LinkedIn ad
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