Host Max Scoville and guests Brian Altano and Jada Griffin discuss the soaring costs of game development, highlighting Sony’s $700 million loss from Bungie’s Marathon and Sega’s canceled $800 million Super Game. They analyze why ambitious live-service titles often fail to attract mass audiences compared to niche or nostalgic projects. The episode also covers GameStop’s bizarre business moves and the surprising profitability of re-releasing classic games like Pokémon FireRed.