Beyond Beyond

PlayStation Loses Even More Money on Multiplayer - Beyond 946

May 13, 2026 · 1h 1m

Summary

Host Max Scoville and guests Brian Altano and Jada Griffin discuss the soaring costs of game development, highlighting Sony’s $700 million loss from Bungie’s Marathon and Sega’s canceled $800 million Super Game. They analyze why ambitious live-service titles often fail to attract mass audiences compared to niche or nostalgic projects. The episode also covers GameStop’s bizarre business moves and the surprising profitability of re-releasing classic games like Pokémon FireRed.

Topics discussed

Intro and Ad Breaks (Quince, Progressive) eBay, GameStop, and Ad Break (Logitech) Ad Break (Shopify) Sony Earnings, Bungie, and Marathon Analysis Met Gala, Bungie History, and Concord Failure Sega's $882M Project and Nintendo's GBA Rereleases GTA 6's $1.5B Budget and Cultural Impact IGN Live Announcement and Outro
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