Bastionland Podcast - Tabletop Roleplaying Game Design Bastionland Podcast - Tabletop Roleplaying Game Design

Difficulty in Bastionland

Jul 20, 2026 · 8m

Summary

This episode explores how to handle variable difficulty in Electric Bastionland without traditional modifiers, using a "distillation method" that prioritizes diegetic conversation over mechanical complexity. The host outlines specific tools for advantages and disadvantages, such as free entry, mixed success, and increased risk, to create meaningful player decisions. He argues against adding house rules like advantage/disadvantage, emphasizing that these alternatives better support the game's spirit of simple, flavorful play.

Topics discussed

Introduction to difficulty in Electric Bastion Land The distillation method for game design Defining diegetic vs non-diegetic content Rules as false idols and plain speech Design philosophy: simple games with flavor Why advantage and disadvantage are excluded Handling advantages: Free entry Handling advantages: Enhanced success Handling advantages: Lower risk Handling disadvantages: Barrier to entry Handling disadvantages: Mixed success Handling disadvantages: Increased risk Using save-or-die consequences responsibly When to stick with a regular roll The importance of transparency with players Conclusion: Giving more information
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