Difficulty in Bastionland
Jul 20, 2026 · 8m
Summary
This episode explores how to handle variable difficulty in Electric Bastionland without traditional modifiers, using a "distillation method" that prioritizes diegetic conversation over mechanical complexity. The host outlines specific tools for advantages and disadvantages, such as free entry, mixed success, and increased risk, to create meaningful player decisions. He argues against adding house rules like advantage/disadvantage, emphasizing that these alternatives better support the game's spirit of simple, flavorful play.
Topics discussed
Introduction to difficulty in Electric Bastion Land
The distillation method for game design
Defining diegetic vs non-diegetic content
Rules as false idols and plain speech
Design philosophy: simple games with flavor
Why advantage and disadvantage are excluded
Handling advantages: Free entry
Handling advantages: Enhanced success
Handling advantages: Lower risk
Handling disadvantages: Barrier to entry
Handling disadvantages: Mixed success
Handling disadvantages: Increased risk
Using save-or-die consequences responsibly
When to stick with a regular roll
The importance of transparency with players
Conclusion: Giving more information
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