Episode 39: Barbarians of Lemuria, Mythic +
Sep 1, 2026 · 54m
Summary
Hosts Kevin and Gabe review Barbarians of Lemuria’s Mythic Plus edition, preceded by listener calls discussing Fate Core mechanics and the history of the Dungeon board game. They analyze Lemuria’s 2d6 system, career-based character creation, and hero point economy, comparing its narrative focus to 2d20 games like Conan. The episode highlights the hosts' differing views on mechanical complexity and their intent to playtest the game further.
Topics discussed
Intro: Barbarians of Lemuria and Dungeon board game history
Warhammer Fantasy RPG and Dungeon board game origins
Listener feedback on Masters of Umdar and Fate system history
Fate Condensed mechanics, stress, and cinematic combat
Fate Accelerated vs. Core and GM cognitive load
Audio issues and GM familiarity with player characters
Merko's call: Fate concepts, concessions, and momentum
Popcorn initiative and Fate version history (Core vs Accelerated)
Fate's business status and GM-set difficulty debates
Difficulty settings, bookkeeping, and Against the Dark Master
Barbarians of Lemuria intro and Sword & Sorcery genre love
BoL character creation: Attributes and Career paths
Boons, Flaws, and combat mechanics in BoL
Hero Points: Defying death and mighty successes
Critique: Lack of mechanical fun and initiative system
Conan IP changes and Monolith Entertainment's new game
Conclusion and preview of next month's d20 system
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