Analytic Dice Analytic Dice

Episode 39: Barbarians of Lemuria, Mythic +

Sep 1, 2026 · 54m

Summary

Hosts Kevin and Gabe review Barbarians of Lemuria’s Mythic Plus edition, preceded by listener calls discussing Fate Core mechanics and the history of the Dungeon board game. They analyze Lemuria’s 2d6 system, career-based character creation, and hero point economy, comparing its narrative focus to 2d20 games like Conan. The episode highlights the hosts' differing views on mechanical complexity and their intent to playtest the game further.

Topics discussed

Intro: Barbarians of Lemuria and Dungeon board game history Warhammer Fantasy RPG and Dungeon board game origins Listener feedback on Masters of Umdar and Fate system history Fate Condensed mechanics, stress, and cinematic combat Fate Accelerated vs. Core and GM cognitive load Audio issues and GM familiarity with player characters Merko's call: Fate concepts, concessions, and momentum Popcorn initiative and Fate version history (Core vs Accelerated) Fate's business status and GM-set difficulty debates Difficulty settings, bookkeeping, and Against the Dark Master Barbarians of Lemuria intro and Sword & Sorcery genre love BoL character creation: Attributes and Career paths Boons, Flaws, and combat mechanics in BoL Hero Points: Defying death and mighty successes Critique: Lack of mechanical fun and initiative system Conan IP changes and Monolith Entertainment's new game Conclusion and preview of next month's d20 system
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