Aftermath Hours Aftermath Hours

Live From New York, It’s Aftermath Hours Live!

Oct 16, 2026 · 1h 45m

Summary

Hosted by Nathan Grayson, this live episode of Aftermath Hours features Gita Jackson, Sam Barlow, Chris Person, and Naomi Clark discussing New York’s unique position in the video game industry. The guests explore why the city lacks major AAA studios despite its rich cultural history, attributing this to high costs and a preference for indie development. They reflect on the evolution of local game scenes, the impact of gentrification on creative spaces, and the distinct "scrappy" punk energy that defines New York’s gaming community compared to hubs like Seattle or Austin.

Topics discussed

Introduction and guest introductions The state of game development in New York vs other cities Personal histories and moving to New York for games Challenges of starting a career in games in NYC New York as a 'poison goods' city and DIY scene Ecosystem gaps and the lack of AAA studios Tangents: Movies, Unity AI, and apartment mold Why big studios don't move to New York Funding models and the difficulty of hiring talent Tangents: American chestnuts and Harry Potter wands Recent indie successes and the art world intersection Community spaces, remote work, and personal games Collaboration, mentorship, and IGF awards Kojima, Zora Mamdani, and the 'gamer mayor' debate City support for games under different administrations Tax incentives, Australian funding, and arts grants Discussion on 'Dressmaker' and games as art Budget scales, AAA vs Indie, and viral marketing Audience Q&A: Space Corridor and international funding Audience Q&A: GTA, motion capture, and Eric Adams Final thoughts on budgets, creative control, and legacy
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