ADSP: Algorithms + Data Structures = Programs ADSP: Algorithms + Data Structures = Programs

Episode 297: Networking, FPS vs RTS, State of Game Industry and the Obra Dinn

Jul 31, 2026 · 43m

Summary

In ADSP episode 297, hosts Connor and Ben discuss networking differences between FPS, RTS, and MMO games, highlighting latency management and parallel simulation challenges. They also address the current struggles in the video game industry, including layoffs and rising AAA budgets. Finally, they share personal game recommendations, notably praising the unique mystery-solving experience of Return of the Obra Dinn.

Topics discussed

Intro: Networking in FPS vs RTS games Defining genres: FPS, RTS, MMO, and Turn-Based FPS Networking: Latency, Interpolation, and Server Authority RTS Networking: Parallel Simulations and Determinism Game Engines, Asset Pipelines, and Tooling State of the Industry: Layoffs, AAA vs Indie, and Sequels Game Recommendations: Mario Golf, Zelda, and Competitive Play Deep Dive: Obra Dinn Gameplay and Style Wingspan, Leaderboards, and Game Design Theory
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