Episode 297: Networking, FPS vs RTS, State of Game Industry and the Obra Dinn
Jul 31, 2026 · 43m
Summary
In ADSP episode 297, hosts Connor and Ben discuss networking differences between FPS, RTS, and MMO games, highlighting latency management and parallel simulation challenges. They also address the current struggles in the video game industry, including layoffs and rising AAA budgets. Finally, they share personal game recommendations, notably praising the unique mystery-solving experience of Return of the Obra Dinn.
Topics discussed
Intro: Networking in FPS vs RTS games
Defining genres: FPS, RTS, MMO, and Turn-Based
FPS Networking: Latency, Interpolation, and Server Authority
RTS Networking: Parallel Simulations and Determinism
Game Engines, Asset Pipelines, and Tooling
State of the Industry: Layoffs, AAA vs Indie, and Sequels
Game Recommendations: Mario Golf, Zelda, and Competitive Play
Deep Dive: Obra Dinn Gameplay and Style
Wingspan, Leaderboards, and Game Design Theory
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