Ep: 28 - A Court of Traps and Puzzles
May 19, 2026 · 1h 9m
Summary
The party navigates a treacherous maze filled with spinning rooms and deadly bolt traps, where Hugo takes damage but helps the group survive. They solve a complex door puzzle involving creature carvings and numerical patterns to retrieve a key. After crossing an invisible bridge over a chasm, they meet Fayanel, who possesses the Umbernox spear needed to fight Erebus.
Topics discussed
Introduction to Spirits and Monsters of Old Seattle
Character banter and entering the maze
Descending into the circular room
Gravity shift and navigating the dark hallway
Dodging crossbow bolts and pressure plates
Investigation checks and more trap avoidance
Navigating the wide pressure plate trap
Descending stairs and entering the atrium
Examining the carvings and runic numbers
Attempting to solve the relief puzzle
Deciphering the creature limb count code
Solving the puzzle and retrieving the key
Crossing the chasm on invisible platforms
Meeting the ancient being in the garden
The history of the Spear of Binding
Receiving the spear and escaping the collapsing maze
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