A Court of Dungeons and Dragons A Court of Dungeons and Dragons

Ep: 28 - A Court of Traps and Puzzles

May 19, 2026 · 1h 9m

Summary

The party navigates a treacherous maze filled with spinning rooms and deadly bolt traps, where Hugo takes damage but helps the group survive. They solve a complex door puzzle involving creature carvings and numerical patterns to retrieve a key. After crossing an invisible bridge over a chasm, they meet Fayanel, who possesses the Umbernox spear needed to fight Erebus.

Topics discussed

Introduction to Spirits and Monsters of Old Seattle Character banter and entering the maze Descending into the circular room Gravity shift and navigating the dark hallway Dodging crossbow bolts and pressure plates Investigation checks and more trap avoidance Navigating the wide pressure plate trap Descending stairs and entering the atrium Examining the carvings and runic numbers Attempting to solve the relief puzzle Deciphering the creature limb count code Solving the puzzle and retrieving the key Crossing the chasm on invisible platforms Meeting the ancient being in the garden The history of the Spear of Binding Receiving the spear and escaping the collapsing maze
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